All the goodness and nuttiness of the other Borderlands, now with more plot!
Starting up the game, I went to make a character, and was greeted with the traditional Borderlands cinematic, to introduce our characters: we have Athena, the gladiator, who has a more “melee focus”, Wilhelm the Enforcer, a drone wielder who uses drones to aid him in combat, Nisha the Lawbringer, more of a focus on pure damage, and then we have Claptrap the Fragtrap. Guess who I picked? Picking Claptrap was too good an offer to pass up, so I decided to pick him. Once my character was made and the game loaded, I set off to start my journey through the game.
Starting off, I was given an assault rifle and pistol, with rlly no loot to be found throughout the beginning, which I guess can be expected. I fought my way through several enemies, going through the Hyperion space station (it’s the giant “H” station above Pandora, this was before the station was completed) until I was shot to the moon, to where the rl game began. When you arrive on the moon, you will be introduced to one of the new mechanics of the game: Oxy. If you are one of the 3 humans in the game, you will have to find your way to air vents, or to air bubbles/atmosphere s so that your character can brthe. If you picked Claptrap like I did, you will get all the benefits from this mechanic with none of the downsides. After making your way from bubble to bubble, you get your first Oz kit, which is essentially a space mask that allows you to brthe out in space. Without it, or if your oxy depletes to zero, you start to lose hlth. The Oz Kit serves two other purposes: It lets you “double jump”, either jumping higher, or if you jumped while moving, you can jump again and the oxy used will give you a sort of “boost” in that direction, letting you jump pretty far in the low gravity environment (Most of the game will be in low gravity, with only a few loions being semi-normal gravity). The other function the Oz Kit serves is another interesting mechanic, a new attack called the “slam”. Your character, if high enough, can slam down onto the ground, crting a “shockwave” of sorts, damaging enemies around you. Your Oz Kit can have different slams, mostly in the form of different elements such as freezing damage or fire damage. Luckily since I picked Claptrap, I got to play the whole game like a jumping maniac without a care in the world about oxy.
The guns that you use may or may not be determined by your sub class/skill tree that you choose, also depending on your class. The skill tree is pretty much the same as Borderlands and Borderlands 2: you activate your initial skill, which is your “brd and butter”, and then you proceed to pick which skill tree you would like to go down (or you can mix and match, though sprding too thin may be detrimental to your class). I decided to go down the skill tree that gave Claptrap more of a “eral” focus, so that I wasn’t too limited by which gun I picked, and so that I could play how I wanted (Interestingly enough there was a skill tree that was dedied to ally buffing, I.G. a skill tree that relied upon playing with friends/others online). ch class gets their own unique ability, which can help them quite a lot while playing the game. Claptrap, on the other hand, is like playing a handicapped lottery: You are guaranteed to gain back your entire bar upon activating, however what follows is totally random. You may get a sawblade melee wpon and now are a melee machine of doom, you might get a small “ing” claptrap which goes around and s your enemies, hell half the time I ended up getting the rubber ducky special, which puts Claptrap in an inflatable duck tube, and proceeds to make Claptrap bounce around like there’s no tomorrow, all while reflecting most projectiles back at the attackers. The randomness of his ability makes Claptrap quite an interesting character to play, and can either make the game stupidly sy at times, or make it incredibly difficult. Whatever the case, Claptrap does not live down his reputation for craziness. We also get classic “Claptrap lines” as he does ch ability, and throughout the whole game.
The characters in the game that I came across while playing were quite interesting: Grbox and 2K Australia did not skimp out on characters at all for this one (hell this game doesn’t feel like it was just “thrown together” at all, but I’ll get to that), and there are quite a few funny and wacky characters to enjoy, along with some returning characters from Borderlands 1 and 2. Along with the characters, we get to see some new enemies, some even with new mechanics, and quite a few bosses. The enemy AI in this game is definitely not sy, and ch encounter will give you a good run for your money, testing your skills at every turn. The boss battles got progressively harder, with some bosses making me just straight up want to punch a wall because of how difficult it got (I would go so far as to say some of the bosses if done solo can be harder than Dark Souls), however that could have also been due to my level vs their level, as I was under leveled a few times (though that was more my fault and not the game’s fault). Regardless, the game scaled, making you think more as you got farther, as well as test your skill ever more incrsingly. By the time I got to the end, I was pretty under leveled, however because of my skill I was able to push through. Many of the fights however, felt like they were made specifically for groups, and not scaled down to meet single player levels of skill. An example of this was one of the boss fights towards the end, there was maybe one or two loions that I could try to “hide” at, where the enemies couldn’t rlly hit me, so that I could try and focus on the boss, however one bad move, and you could be instantly wiped out with no way to second-wind yourself back up. Another rson the fights felt like more for a tm was when I found that when I died, the boss’s would reset, however the ar in which the boss was did not reset, causing me to have to lve the ar and return so that I could start off in a fresh boss room without a ton of adds right off the get-go.The gameplay overall was pretty much the same as Borderlands and Borderlands 2, with some new additions added on to keep it fresh and entertaining. You have a nice open environment to explore, find chests with loot in them, and plenty of side quests to do, ch with that nice spin of humor that you can come to expect from Borderlands. Vehicles make a return, only this time you get a moon buggy, and a new “hover bike”, which lets you jump across gaps/ bridges to access other parts of the maps. I did find myself exploring a little bit at certain points, which I was rewarded some of those times by finding a chest with wpons in them (one of those times I found a sniper that I ended up using for nrly the rest of the game), so the game definitely does reward for finding all of the hidden goodies should you choose to explore.
For this review I wanted to complete the story/main game, so I only dabbled a little bit into the side quests and focused more on the main story, which with as long as some of the boss fights took me, it added up to about 15 hours of gameplay from just the story alone. If you were to add in all of the side quests, as well as any exploration you might want to do, there’s quite a bit of content to be had. I did originally think this game was going to be more of a “side game”, however this game feels complete and can stand on its own two legs, making it worth its value in my opinion, especially if you’re hankering for some more Borderlands goodness.
The visual style is the same as the other two Borderlands, so if you’re a fan of that art style, this game will definitely satisfy in the eye-candy department. Some of the new textures/visuals from it taking place on the moon of Pandora are rlly nice, and does blend the cell-shaded look with a moon setting very well. Accompanying the visuals is another fantastical music score by the same people who did Borderlands 1 and 2’s music. The music fit the game perfectly, it was a different style from the traditional “wasteland” music of Borderlands, which it needed to be different considering it takes place in space. I felt there were hints of Portal 2 and Deus Ex: Human Revolution in the soundtrack, but also some unique sci-fi music to help set the mood.
Overall, I would say that the game adds just enough to the formula to keep it fresh, while still giving us the tried and true gameplay that made Borderlands and Borderlands 2 so grt. Combine it with grt visuals and plenty of content, not to mention the possibility of any DLC like we’ve seen with previous Borderlands games, this game will definitely give you your Borderlands fix while we wait for the development of Borderlands 3 (fingers crossed).
~BORDERLANDS: THE PRE-SEQUELTRAINER~
Ftures: Freeze Mission TimerUnlock Golden ChestsJackpot EditorFreeze HlthFreeze ShieldFreeze AmmoFreeze Oxyy TargetSave/Load PositionTeleport to WaypointNo RecoilSuper SpeedSuper JumpUnlimited ActionEdit Badass TokensEdit Backpack SizeEdit MoneyEdit MoonstoneEdit Skill PointsEdit EXPEdit Shop TimerEdit Mission TimerEdit Wpon SlotsEdit AmmoEdit OxyEdit ShieldEdit HlthEdit Player SpeedEdit Melee DamageEdit Gun AccuracyEdit Gun DamageEdit RecoilEdit Reload SpeedEdit Elemental ChanceEdit Elemental DamageEdit Critical DamageEdit Grenade DamagemoreMade exclusively for GameZ8ne. WRITTEN FOR THE ORIGINAL/RETAIL/STM VERSION OF THE GAME. May not work with all versions. Rd the included rdme file with Notepad for important instructions on using the trainer. This trainer ftures customizable hot. This file has been scanned and is virus and adware free. Some trainers may set off eric or heuristic notifiions with certain antivirus or firewall software.Compat: XP, Vista, 7, 8/8.1, 10
DoesBorderlands: The Pre-Sequel Trainerwork? 5882 Votes for Yes/ 6 For NO
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